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Chinese Wild Meta Report He Zong Lian Heng #8 - translated

This is an English translation of the latest Chinese Wild meta report from He Zong Lian Heng of NGA.CN. Decklist images can be found here thanks to u/Glormagic.
 
Tier Score Deck 1 Deck 2 Deck 3
1 96 Odd Demon Hunter
95 Odd Paladin
92 Jade Druid Discard Warlock Pirate Warrior
91 Secret Mage
90 Galakrond Warrior Reno Priest
2 89 Odd Warrior Reno Quest Mage Mecha'thun Warlock
88 Reno Secret Mage
87 Reno Hunter
86 Quest Mage Big Priest Kingsbane Rogue
85 Togwaggle Druid
84 Linecracker Druid
83 Even Warlock Reno Warlock Odd Rogue
81 Token Druid Cube Warlock Even Shaman
80 Murloc Paladin
76 Reno Mage
75 Mech Paladin
70 Albatross Priest (estimate)
3 60 Treachery Warlock (estimate)
As Quest Mage has been nerfed, the pressure of the meta has decreased. This meta report lists multiple decks, including decks that are low in popularity.
 
Note...
Meta overview:
Ashes of Outland is receiving its second "legal hearing". After Quest Mage received its "last meal" of Evocation before its upcoming execution (nerf), it learned that it was only to be demoted. Odd Demon Hunter was similarly demoted but its punishment was more akin to a fine. But relatively speaking, Quest Mage survived, while Darkest Hour Warlock was hauled to the chopping block. That deck that terrorized for more than a year was hauled off of its high horse. Mecha’thun Warlock also did not escape punishment (with the Bloodbloom nerf).
The second round of nerfs was targeted at Quest Mage, Darkest Hour Warlock, and Standard Demon Hunter. But the nerfs to Bad Luck Albatross and Sacrificial Pact cannot be ignored. The nerf of the former relieves pressure from highlander decks, while that of the latter means that Warlock and Demon Hunter will be less susceptible to Zephrys the Great. The nerf to Kael’thas Sunstrider was targeted at Standard Druid but also hit Wild Druid. With regard to Wild format, the biggest effect of the nerf was to weaken Quest Mage while Odd Demon Hunter was not crippled and continues to dominate ladder. The nerf to Darkest Hour Warlock was inconsequential as after Shadow Word: Ruin was added to Zephrys’ Discover pool, the deck ceased to have heavily favored matchups. Losing Darkest Hour Warlock did not significantly change the other decks in the meta.
The widely feared Quest Mage is no longer as consistent after the nerfs. Flamewaker Quest Mage now needs an excellent starting hand to complete the quest; in the past it was possible to complete the quest without a good hand, but now it is more difficult to do so, indicating the deck is weaker to aggro. Reno Quest Mage is also weakened as it now needs more turns to generate additional spells to complete the quest. On the whole, both variants of Quest Mage have been hit hard by the nerf and their popularity has nosedived, leading to a meta in flux. Decks that were previously suppressed by Quest Mage have resurfaced. Among these are Hemet Mecha’thun Warlock and Reno Priest demonstrating decent popularity, which fare well against decks not Quest Mage. Like Quest Mage, the aforementioned two decks have OTK potential, albeit less reliably. Reno Priest relies on drawing Raza the Chained and Shadowreaper Anduin and cannot OTK before turn 8. Quest Mecha’thun Warlock can win as early as turn 7, and usually around turn 10. Relatively speaking, Mecha’thun Warlock has supplanted Quest Mage as the sharp blade that suppresses slower strategies. The decline in popularity of Quest Mage can partially be attributed to its replacement by these other combo decks. It would seem that slower decks struggle in this meta, but that is not the case.
As the saying goes, combo decks counter control. But in the case of Reno Priest that is not entirely correct. Reno Priest can struggle against the pressure of midrange and control but it fares better against some aggro. The deck is simply a highlander control deck in the guise of a combo deck; its combo potential is a case of “buy one get one free”. Mecha’thun Warlock rather counters control, but its weaknesses are evident. It fears Dirty Rat, it fears Loatheb on its combo turns, and it must watch its health total. Older Mecha’thun Warlock lists that included Voidcaller or quest were less susceptible to Dirty Rat as the only target was Mecha’thun itself. But the current deck also has as its Dirty Rat targets Dollmaster Dorian and Kael’thas Sunstrider, without either its combo is impossible. Once a control deck has Dirty Rat in hand, it has a higher chance of disrupting the Mecha’thun combo. As a result, neither Reno Priest nor Mecha’thun Warlock have become the killers of control decks. If you want to play a control deck, in theory, you do not need to take into account the existence of Reno Priest nor Mecha’thun Warlock.
In spite of this, the wishes of players for a “control meta” are unrealistic. This is because control decks are not inherently strong. If one wants to count on Dead Man’s Hand Warrior, N’Zoth Reno Mage, Reno Shaman etc. being popular, that is clearly impossible. Weaker control decks have not resurfaced, but some mid-control decks have. The classic examples are Reno Hunter and Big Priest. Soon, we may even see Reno Warlock and Even Warlock reappear.
While control decks may not face pressure from combo decks, the current meta environment is full of aggro decks, such as Even Shaman, Odd Paladin, Pirate (Token) Druid, Murloc Paladin that rely on flooding the board; lacking a board clear can mean being snowballed to a quick defeat. There also exist aggro decks like Secret Mage, Odd Demon Hunter, Galakrond Warrior that rely on early tempo combined with direct burn; taking excess damage from an early board can result in a dangerous position. Aggro decks are becoming gradually more well-rounded and are able to reliably construct strong early boards, access burn strategies, and maintain pressure without running out of resources. This means non-aggro decks must have the full suite of counter strategies, including small board clears, large board wipes, single target removal, and healing. As it is hard to have all of the above, this indicates that non-aggro strategies will be unfavored. By Hearthstone’s nature, aggro dominates, unless the non-aggro deck is extremely broken, like Quest Mage before its nerf.
From the advent of the Wild format aggro has been king. Even when there have appeared extremely strong combo decks, the counters that arise are aggro decks. The current meta lacks ridiculous combo decks, so the aggro deck that beats the other aggro decks must be the strongest deck in the format. Last patch those decks were Even Shaman and Galakrond Warrior. No aggro deck clearly dominates the others in the current meta, but based on popularity, Odd Demon Hunter at 20% of the “meta slave” meta (not exactly sure what this means) may be the strongest. But the deck is not perfect and has many inherent weaknesses, and counters may arise in future. Once the deck’s popularity drops, the meta will be shaken up again.
Currently, the meta has not stabilized. Any change in a deck can have a butterfly effect. There are many decks with undeveloped potential. In the near future, many decks can either find new life or drop in popularity.
 
Popular meta tech cards:
There is no doubt the popularity of certain tech cards can be used to gauge meta conditions.
Card Explanation
Blowtorch Saboteur As Odd Demon Hunter comprises 20% of the "meta slave" meta, this card enjoys high popularity, even in the mirror.
Mindbreaker Like Blowtorch Saboteur, this card targets Odd Demon Hunter, but it also affects one's own hero power. Thus, it is commonly ran in aggro lists that do not rely on its hero power, such as Galakrond Warrior and Token Druid.
Glacial Shard/Frozen Shadoweaver These two cards serve the same purpose: to slow down one of Odd Demon Hunter's key turns can lead to victory. But owing to their mana costs, it is usually ran only by Odd Demon Hunter for the mirror.
Secret EateChief Inspector Secret Mage is increasing in popularity. As long as that deck exists, so will these two tech cards.
Skulking Geist The meta is not lacking in crucial 1-cost spells. Quest Mage relies on 1-cost spells to finish its quest, Jade Druid will often concede after this card is played, and both Odd Warrior and various Warlock decks use 1-cost spells. A well-timed Geist can swing a victory. But owing to its high mana cost, this card is typically only played in control decks as it fits poorly in a mana curve.
SpellbreakeIronbeak Owl Silence is often directed at Voidcaller and Mech Paladin's buffed mechs, but owing to the decline in popularity of Voidcaller and the near disappearance of Mech Paladin, these two cards are less important.
Maiev Shadowsong Maiev's not merely another Spellbreaker. It can be used to neutralize a large minion for two turns and gain the tempo advantage. But when used to bypass taunts, yes, it is another Spellbreaker.
Acidic Swamp Ooze/Gluttonous Ooze For a while, weapons have been among the stronger types of cards in Hearthstone. Weapons tend to be stronger than minions and spells of the same cost. As the Wild format contains must-remove weapons, Oozes will always see play.
Dirty Rat Dirty Rat saw little play when Quest Mage was the premier OTK deck. But now that (Hemet) Mecha'thun Warlock has taken that crown, Dirty Rat is very effective tech against that.
Nerub'ar Weblord Nerub'ar Weblord is played in Even Shaman and Token Druid. As many key minions, such as highlander minions, rely on battlecries this card is effective against those. But its effect is a double-edged sword and thus it is limited to the aforementioned decks.
 
Decks:
1, Odd Demon Hunter
Following two rounds of severe nerfs, Odd Demon Hunter remains strong. Demon Hunter has many strong individual cards; despite the nerfs to Imprisoned Antaen, Aldrachi Warblades, Skull of Gul'dan, and Battlefiend, it retains Priestess of Fury and Warglaives of Azzinoth. However, the nerf to Battlefiend weakened Demon Hunter's early game. Demon Hunter was not destroyed by the nerfs; though the nerf to Altruis, the Outcast removed the class's ability to wipe the board in the middle to lategame, Priestess of Fury serves a similar purpose. However, Demon Hunter is not perfect; the deck has many weaknesses. Odd Demon Hunter is unable to deal with a large minion or multiple mid-sized minions. The deck is carried by the strength of its individual cards and its suitability to the meta. Its cheap silence in Consume Magic targets the format's powerful minions (Voidlord, Even Shaman's totems, Mech Paladin's mechs). Mana Burn limits the snowball ability of other aggro. Odd Demon Hunter's early minions are not strong, and do not seriously threaten opponents, but Priestess of Fury compensates for this. After the second round of nerfs, Vulpera Scoundrel saw increased play and is included in the most popular lists. The Pirate package has begun to be abandoned and replaced with Beaming Sidekick to strengthen early tempo. As for tech cards, there exist Blowtorch Saboteur, Glacial Shard, Frozen Shadoweaver, and Chief Inspector, with the former being the most popular for the mirror.
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2, Galakrond Warrior
For a long time, Galakrond Warrior was built around a Pirate shell, with N'Zoth's First Mate allowing the deck to gain early tempo. This is why the deck is good in Wild but only mediocre in Standard. At times, builds that eschewed the Pirates for Eternium Rover and bombs also saw play. As highlander decks are stronger and thus more prevalent in Wild than Standard, the bomb package, despite being low in tempo in both formats, sees more play in Wild. Pirates retain a place in Galakrond Warrior, but the nerf to Bad Luck Albatross leads it to be ejected in favor of the bomb package to target control. Thus, Pirate bomb Galakrond Warrior is the optimal build, with the Pirates able to combat aggro while the bombs disrupt control. The deck is very popular and has few counters. How many bomb cards or tech cards to include remains a question. Possible tech cards include Blowtorch Saboteur, Maiev Shadowsong, Mindbreaker, and Spellbreaker. These tech cards are of two uses: to bypass taunts or to target even/odd decks.
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3, Odd Paladin
Though Paladin's popularity is low, it is undeniable that data from Netease Hearthstone Box (tracking Chinese server) and HSReplay demonstrate that the class has the highest winrate. At the very least, it can be said that the class is not weak, and Odd Paladin is the strongest of its decks. Post-patch, the meta is more suitable for Odd Paladin as Odd Demon Hunter is now an even more favorable matchup. But, Odd Demon Hunter's popularity has not dropped and it continues to suppress Even Shaman and slow Warlocks (Odd Paladin is not unfavored versus slow Warlocks and the latter's decline in popularity means that Odd Paladin can afford to cut a tech card), indicating that Odd Demon Hunter has created an optimal meta condition for Odd Paladin. Though Odd Paladin's popularity is only so-so, it is already a very strong deck. Still, the deck retains its drawbacks. Despite suppression by Odd Demon Hunter, Even Shaman still sees play. The rise of Pirate Warrior also signals trouble for Odd Paladin. Odd Paladin's cards seem out of place in the explosive Wild format. Stable, unlikely to clog the hand, and smooth tempo all seem not to be characteristics a Wild deck should have. With regards to deckbuilding, there are many ways to build Odd Paladin. Fungalmancer and Faceless Corruptor compete for the 5-cost slot. Unidentified Maul and Rallying Blade vy for the 3-cost position. There are many differences in potential 1-drops. Brazen Zealot is unsuited for the aggro-heavy meta but the Pirate package is. Libram of Justice being changed to cost 5 mana renders it a candidate for inclusion, but it is at best a tactical soft removal that is poor at acquiring initiative. Moreover, with the nerfs to SN1P-SN4P and Darkest Hour Warlock, decks that can build tall and wide boards, Libram of Justice seems only better than nothing. For gaining tempo, Faceless Corruptor appears superior.
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4, Hemet Mecha'thun Warlock
The nerf to Bloodbloom was a severe blow to Mecha'thun Warlock. The deck that should have received the torch from Quest Mage now was nowhere to be seen. Ever since the release of Kael'thas Sunstrider, a deck running Hemet, Jungle Hunter that relied on Dollmaster Dorian + Plot Twist + any cheap spell + Cataclysm to initiate the Mecha'thun combo had appeared. That deck could combo quickly, but it was slower than, and heavily unfavored against Quest Mage. After the Quest Mage nerf, Mecha'thun Warlock has begun to see more play; the Hemet version now fully displacing the quest version. Hemet Mecha'thun Warlock's speed and power have yet to reach the heights reached by Quest Mage, but it is still remarkable. A Hemet played on turn 6 is a countdown to the opponent's defeat. Though the deck is fast, it is heavily reliant on drawing Hemet. If Hemet is not drawn early, the deck can have trouble surviving: because it lacks Aranasi Broodmother for healing, this variant of Mecha'thun Warlock faces more pressure on its life total and is weaker to aggro.
Despite Kael'thas Sunstrider being able to replicate the effect of Bloodbloom, the nerf to the latter still has an effect on lists that run Emperor Thaurissan. Drakkari Enchanter is used to allow for Thaurissan to discount one's hand twice. Now, Bloodbloom is replaced with two cards, Kael'thas and Drakkari Enchanter instead of one, making for a clunkier deck.
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4.1, Quest Mecha'thun Warlock
Though Quest Mecha'thun Warlock has almost completely disappeared, that does not mean it is unplayable. Its advantage is that it can sometimes work miracles after quest completion. The inclusion of Aranasi Broodmother means it can heal with Plot Twist, making it better against aggro than the Hemet variant.
It must be noted that Quest Mecha'thun Warlock should include a copy of Drakkari Enchanter to duplicate the effect of Thaurissan. Kael'thas Sunstrider is superfluous. It is important to be able to combo even without Dollmaster Dorian. Playing Dorian and Plot Twist with 7 mana can let the deck flood the board and survive for longer. Thus, Dorian allows the deck greater flexibility.
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5, Even Totem Shaman
Ever since its inception at Saviors of Uldum (with the release of Splitting Axe), Even Totem Shaman has been recognized as a tier 1 deck. Through its subsequent widespread promotion during Descent of Dragons, the deck failed to attract the attention of game designers. A "forever god" (referring to a meme about Chinese League of Legends player Uzi) had been born! The arrival of Demon Hunter in Ashes of Outland quickly dispelled that myth. Even Totem Shaman needs to keep its totems alive to snowball, but Odd Demon Hunter clears totems with ease. Even if the totems are buffed with Totemic Might or Totemic Surge, Warglaives of Azzinoth or Consume Magic make short work of the Shaman board. It is natural for a deck to have counters, but when a heavily unfavored matchup, Odd Demon Hunter, comprises 20% of the meta, Even Totem Shaman will struggle. Moreover, the counters to Odd Demon Hunter such as Odd Warrior and the tech card Blowtorch Saboteur also pose problems for Even Totem Shaman.
Thus, even without being hit by the nerfs and with a weaker overall meta, Even Totem Shaman has fallen from the strongest deck to a weak deck. Deck strength is relative; it is impossible to discuss the strength of a deck apart from the meta it exists in.
The deck is hard to refine owing to its cratering popularity. Even Totem Shaman stagnates in the previous patch, and it is hard to find any strong individual cards to slot in.
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6, Odd Warrior
It can't be left unsaid that Odd Warrior is the champion to counter the meta. Even after the second round of nerfs, Odd Demon Hunter makes up 20% of the meta. As the meta is unsettled, other aggro decks (Pirate Warrior, Discard Warlock, even Murloc Paladin) ready to make trouble are trending up in popularity. Jade Druid and Cube Warlock are popular but not overly so, allowing Odd Warrior an opportunity.
With regards to deckbuilding, pre-patch Odd Warrior could afford to exclude Coldlight Oracle, as it did not improve the matchup against Quest Mage and worsened the ones against aggro. But in this meta, the milling murloc is a must, in more and more matchups.
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7, Odd Rogue
The second round of nerfs has had wide-ranging consequences, the most important one being a meta shift to a more midrange and tempo-based environment. In this environment Odd Rogue thrives. Actually Odd Rogue is already suited to the meta and has definite strengths, but the meta shifts in the short time since the second round of nerfs do not show it. In the future Odd Rogue may make a comeback, but it won't be too big of a splash.
Owing to its low popularity, innovation has stagnated. The Magic Carpet package is a given, but the details of said package and other cards are uncertain. In this tempo-dependent meta, the authors recommend reinclusion of two copies of SI:7 Agent at the 3-cost spot, and two copies of Faceless Corruptor at the 5. As for other cards, it is up to your own preference.
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7.1, Odd Galakrond Rogue
The Galakrond package has been tried many times in Odd Rogue but its results are average at best, with its only purpose being to counter Odd Warrior. Otherwise it is useless.
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8, Secret Mage
Secret Mage is an offensive deck that focuses on disrupting the opponent. It is not a brainless aggro deck that relies on direct damage to win. Nowadays in the Wild format there are two lines of thought for offensive strategies: one relies on its cards' abilities (weapons, burn etc.) to prevent the opponent from securing board presence while whittling away at their health with its own board until it can find the kill, the other floods the board and hopes the opponent cannot clear. Secret Mage's game plan is the former. It uses cheap Secrets and Secret-synergistic minions to disrupt the opponent's board or prevent them from clearing your own, finally finishing off the opponent with a combination of minion damage and burn. But there is a flaw common to this type of aggro-control, and that is that one's board is not large enough to resist board clears. Secret Mage does not have enough minions and it runs out of cards quickly, so it easily loses tempo if its minions are cleared. Galakrond Warrior, Odd Demon Hunter, Odd Rogue, and other similar decks have more minions than Secret Mage and will not face the same problem. But Secret Mage excels at disrupting the opponent and can easily win if the opponent cannot counter this strategy. Thus, Secret Mage shines against opponents who are unskilled or unfamiliar with Wild. Against better opponents, however, Secrets lose effectiveness.
Secret Mages will often opt to include the new Secret, Netherwind Portal. Otherwise, it is little changed.
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9, Big Priest
Bad Luck Albatross was nerfed, Zephrys the Great is losing IQ, Open the Waygate was severely nerfed: to Big Priest, this is like three happinesses knocking at its door. As the pressure of the meta has decreased, it is even possible to exclude Convincing Infiltrator for greedier resurrect and Shadow Essence targets. Big Priest is inherently favored against aggro and control, but it is kept in check by combo. As combo decks are collapsing, Big Priest is seeing an unstoppable ascent.
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10, Togwaggle Druid
The new expansion added Ysiel Windsinger, which, paired with Aviana, allows for the casting of many expensive spells. Of the combo druid decks, Togwaggle Druid is the most reliable. But, combo druid is still low in popularity, so when matched against druid, Jade Druid must be considered first.
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11, Reno Quest Mage
Although Open the Waygate was heavily nerfed, it still has a definite power level. For Reno Quest Mage, it can finish the quest, but the extra turns required means it must survive longer. This is not a problem against control but rather aggro. The Bad Luck Albatross nerf is a good thing for Reno Quest Mage. Though it now takes longer to complete the quest, it is now also easier to survive before quest completion. Opponents will no longer disrupt Reno Quest Mage with Albatrosses. Both nerfs considered, Reno Quest Mage is weaker in absolute terms but stronger in relative terms. The deck is still a slow killer.
With the quest requirement increased from 6 to 8 spells, it is more important to consider tempo and quest completion. The Dragon package is recommended. Eschewing Dragons can grant more sources of spell generation but to survive it is recommended to run Arcane Breath and Malygos, Aspect of Magic. As the quest is harder to complete, Sorcerer's Apprentice is necessary to discount the mana cost of generated spells, such as those created by Banana Buffoon, Cobalt Spellkin, or Evocation.
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12, Reno Priest
Following the revert of the nerf to Raza the Chained, Reno Priest walked the way of explosive OTK deck construction. But before the Open the Waygate nerf, Reno Priest was helpless against Quest Mage and, following a brief post-revert burst of popularity, almost disappeared from the meta.
Even after the second round of nerfs, Quest Mage and Reno Quest Mage can still pressure Reno Priest. The good news is that Quest Mage has its own weaknesses, the power level of the meta has dropped, and Bad Luck Albatross was nerfed too. Reno Priest finally has a chance to become a mainstream deck.
Though Reno Priest is decent at clearing the board and healing, it is not heavily favored against aggro owing to its weak board presence. After clearing a board, it cannot seize initiative but instead lets the opponent redevelop. When matched against Galakrond Warrior or Odd Demon Hunter, decks with burn, Reno Priest's surrendering of initiative renders it vulnerable to being killed by a well-timed Loatheb.
Highlander decks have a diverse pool of card choices, and Reno Priest is no different. Generally there are three different flavors: Dragon, OTK and N'Zoth. The OTK variant is the most popular.
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13, Flamewaker Quest Mage
Though Open the Waygate was nerfed, this does not affect Flamewaker Quest Mage with a perfect draw in the slightest. When miracle mage has enough luck, Eloise (Sorcerer's Apprentice) paired with Evocation or Mana Cyclone can complete the quest in an instant. But excluding situations with uncanny luck, miracle mage now faces an significant increase of difficulty in completing the quest. Before the nerf, it was possible to easily finish the quest with Violet Spellwing and Licensed Adventurer. After the nerf, it is necessary to have Sorcerer's Apprentice to reliably complete the quest. Thus, the deck now fares much worse against aggro. It is now very reliant on drawing Evocation or Mana Cyclone combined with Apprentice. On the bright side, with a lucky draw, the nerf does not affect the deck at all. But without luck, the deck can now be beaten to death.
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14, Cube Warlock
As Odd Demon Hunter firmly dominates the ladder, conditions are miserable for Cube Warlock. Previously, the deck's advantage was that it could counter the popular meta decks, but now it is heavily unfavored against Odd Demon Hunter and its ladder position is not ideal. Before the second round of nerfs, Cube Warlock could at least tech against Odd Demon Hunter with Sacrificial Pact and it could seem like both decks countered each other. But now Odd Demon Hunter can use Mana Burn to block key turns where Cube Warlock wants to play cards like Voidcaller, Skull of the Man'ari, or Carnivorous Cube. Consume Magic can